alexs4cc:

Stuff Breaks Far Less Easily by ~MadameButterfly~ 
This week in my game the sink broke, the toilet broke, the computer broke, and the television broke…all one right after the other. Then I raged quit and made this mod. What I found was that all of the objects that break were set to a chance of 67% breakage. Which I suppose is why they do break all the time. 

So, here are the reduced breakage flavors:

5 Percent - Default chance changed from 67% on all objects to 5%
15 Percent - Default chance changed from 67% on all objects to 15%
30 Percent - Default chance changed from 67% on all objects to 30%
Download:
MTS

alexs4cc:

Stuff Breaks Far Less Easily by ~MadameButterfly~ 

This week in my game the sink broke, the toilet broke, the computer broke, and the television broke…all one right after the other. Then I raged quit and made this mod. What I found was that all of the objects that break were set to a chance of 67% breakage. Which I suppose is why they do break all the time. 

So, here are the reduced breakage flavors:

5 Percent - Default chance changed from 67% on all objects to 5%

15 Percent - Default chance changed from 67% on all objects to 15%

30 Percent - Default chance changed from 67% on all objects to 30%

Download:

MTS

Reblogged from alexs4cc

jorgha-haq:

I’m pretty sure everyone is thinking that I have lost my mind since this. If nothing else, I excel in weird.

With that I give you the Save Our Cow Plants Foundation. It’s zoned as a library…and as brainstrip said, “A library with cow plants sounds safe.” It was built on an empty 20x30 lot so there are a few places it could go. It’s a pretty simple build much like it’s TS3 counterpart, the Save Our Cow Plants Rehabilitation Center…yea, I’ve been at this cow plant thing a while.

I haven’t figured out how to use hashtags yet with gallery so you are going to have to find me under my Origin ID: jorghahaq

Reblogged from jessitrumpetsims

jsboutique:

Hair #1 [Comes in all the default EA hair colors]

I finally finished editing all the LOD files and to be honest, I’m not 100% satisfied with this mesh. It is far from perfect and as you can see, it does clip into some of the hats. Milkshape is frustrating so I didn’t want to spend any more time editing so I’m just going to release this mesh the way it is right now. I might go back and make it better later, when we can edit the meshes in blender.

Download

Extract the package file and place it in the Mods folder, the folder should be in \Documents\Electronic Arts\The Sims 4 

Reblogged from jsboutique

pooklet:

download face templates!

bonus download: ideal plantsim (26eelf) and pollination technician (28alien)!

credits: Fillyfoal, Lionspau, AlfredAskew, Uranium Z, Revolvertrooper and especially Azayawife, who not only provided the sim bases for like half of these templates but helped enormously with coding, testing, quality control and last-minute fixing assistance. (I love you, my little strawberry milkshake pop tart!)

WOO, face templates that have been in the works off and on for over a year, I shit you not. These are kind of a followers gift, in that there are close to 2500 of you (WHOA) and I feel as if gifts are in order to thank you guys for putting up with me!

Here is a gif of all the faces in BodyShop:

image

And HERE are large previews of the faces in game, with detailed credits and some notes on the features:

01Heart | 02Base | 03Erus | 04Emed | 05Cban | 06Cmas | 07Eafr | 08Easi | 09Cino | 10Este | 11Cmay | 12Eeas | 13Ecer | 14Cteu | 15Ceth | 16Eeng | 17Cara | 18Caus | 19Ccel | 20Cind | 21Cper | 22Cmed | 23Cpla | 24Cpol | 25Csla | 26Eelf | 27Etge | 28Alien

I should note, I couldn’t puzzle out what regions most of the templates were meant to represent, so my replacements aren’t intended to be an accurate reflection of any specific area or ethnicity. They’re pretty much just a grab-bag of features I like mashed together on various faces.

One thing I did try really hard to accomplish was minimizing the amount of game-influenced difference between ages and genders. Switching a face from F to M should not result in a thinner, sulkier mouth, hollower cheeks and smaller eyes across the board, that makes no sense. I could not, however, fix this hard-coded game glitch that (as far as I have seen) effects all replacement templates as well as the maxis default faces.

I THINK THAT’S EVERYTHING?? Let me know if I messed anything up. (I’m so full of painkillers right now that it is 99% likely that I have messed something up.)

Reblogged from pooklet

pictureamoebae:

The Old Print Studio.

Made an old warehouse-type thing for Kitten and Tara*. I wasn’t intending to cheat… but I just… I can’t help myself. I motherloded them a buttload (buttlode?) of simoleons, but I promise no cheating now the place is built! Now they have to work superhard to be able to pay those no doubt astronomical property taxes that will be coming their way soon.

I haven’t put the whole building up on the gallery yet, I want to play it a little more and then I’ll make a non-lived-in version and upload. The bathroom is on there though, tagged #amoebae

I’ll take more pictures as I get used to the place. I’m no good at housebuilding!

*I can now play them without crashing. I’m getting no freezes or lag now either. Several things may have contributed to this.

  • I remade them with no cc, got them in game, and after 1 full day went into cas and added the cc once I knew it was stable
  • I built their house using the build button from manage worlds rather than clicking play and pausing to build while they were stood on the sidewalk (this also solved the problem I had with the house not showing up on the town map in manage worlds)
  • Once I’ve loaded the game and/or done what I want with the gallery, I tab out, open task manager, and end the Origin process so it closes completely — I think this is utterly responsible for the lagging/freezing, and maybe for some of the crashes too

Reblogged from pictureamoebae

slyndseysims:

Welcome to my Sims 2 Let’s Play!

Antogo is back once again, with a new founding sim! Sophie Cobblestone and her cat, Frankie, are eagerly awaiting the construction of their house! 

(Still recovering because I panicked for a moment after uploading because of some silly errors that I did, and I thought the video was lost forever! But, it’s still here! I did spend a good 2 hours this morning editing certain parts, and somehow in all of that I lost about 10 seconds of video as you’ll see in the beginning. Whoops! I’m still very new to video editing so it’ll take some practice to get used to.)

Alright! So if you have any comments, suggestions, or questions, feel free to let me know! I hope you enjoy.

alexs4cc:

Reduced Townie Generating by Shimrod101
This mod prevents the constant generating of Homeless Townie households found in the Manage Households window. In my game it appears to be stopped completely except for the creation of individual sims who are Service Sims like the Maids, Gardeners for the parks, Pizza Purveyors, the Fishermen and Mailman.

In the save game I have tested this on the most, after around 8-12 days have gone by there are 11 individual sims who have been created in total; one each day or sometimes two in one day or whatever. Almost all of these 11 sims I have identified as Service Sims by seeing them in their uniform. The game requires these Service Sims so it is perfectly fine that they are still here. The amount of 11 Service Sims is approximately correct according to my reckoning, plus one Grim Reaper who is always hidden from view in this Window, done with intent by the devs (he is a member of a Homeless Household, yes). My screenshot shows five of these Service Sims, but the screenshot is of course otherwise worthless.
Info and Download:
MTS

alexs4cc:

Reduced Townie Generating by Shimrod101

This mod prevents the constant generating of Homeless Townie households found in the Manage Households window. In my game it appears to be stopped completely except for the creation of individual sims who are Service Sims like the Maids, Gardeners for the parks, Pizza Purveyors, the Fishermen and Mailman.

In the save game I have tested this on the most, after around 8-12 days have gone by there are 11 individual sims who have been created in total; one each day or sometimes two in one day or whatever. Almost all of these 11 sims I have identified as Service Sims by seeing them in their uniform. The game requires these Service Sims so it is perfectly fine that they are still here. The amount of 11 Service Sims is approximately correct according to my reckoning, plus one Grim Reaper who is always hidden from view in this Window, done with intent by the devs (he is a member of a Homeless Household, yes). My screenshot shows five of these Service Sims, but the screenshot is of course otherwise worthless.

Info and Download:

MTS

Reblogged from alexs4cc